Attention!

We're updating and modifying Omi, so what you'll be playing is still the very first version, a prototype made in three days for a five-day jam.
We are working on:
- redo ALL concept art (character and enemy design, worldbuilding, assets) and UI
- implement the story already present with new recordings
- create a more storydriven experience
- keep it simple, but improving and adding new skills for the player
- involve the vertical map part more in the gameplay

We will continue to update any news and further details here on the game page. Thank you all for playing Omi, keep testing this prototype and comment, tell us what you like and what you hate, involve us in your experience! And see you soon!

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You play as a malignant tumor, searching to survive in a hostile place, the human brain. While you are consuming local raw materials and destroying living things, your host will lose stability and your existence will be a race against time. Until the next host!

Made for the 5 days game jam of BIGA Arcade, this is our first project as Keepakeen Studio!

Features:

  • Float and Move like a jellyfish
  • A background story discoverable through 20+ pre-recorded voice lines 
  • Random map generation 
  • 4 types of enemies

Designers: Diletta Andreasi, Maria Rosaria Macrillò

Programmer: Giuseppe Rosario Nigro

2D Artist: Maria Rosaria Macrillò, and some free assets from Game Developer Studio.com 

Sound: voicelines by Diletta Andreasi, music/sounds free assets (refer/request GDD)

Controls:

Move in the horizontal mode: W  /  S

Move in the vertical mode: A / D

Shoot: SPACE BAR

Sword: E

Pause menu: ESCAPE

NOTE:  We know about the problems with the "Rebind System" we will work to improve it in the future.

Comments

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(+1)

Interesting game, beautiful elements, context of the game very touching psychologically! 

(+1)

It was fun to whip a minigun and sword. There's a lot of different elements and emotional tones. The contrast of which made it interesting to experience. Well done